by Craig Lauridsen
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Master stop motion on the iPad - weaving together story, pictures and sound More than 250 pages of instruction, tips, examples and process diagrams so you can master stop motion - fast! iPad Animation covers 4 apps (iStopMotion, Garageband, iMovie and djay), 9 stop motion projects and 15 accessories.
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$39.95
by Ace McCloud
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Are you overwhelmed by the chaos that surrounds you? Do you wish you had more productivity and peace of mind in your life? Whether you want to (1) organize your life, (2) easily consolidate notes, ideas, documents, and images into one place, or (3) live happier and work more efficiently, then this is the book for you!
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$12.99
by David S Bennahum; Team Ready
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The world is becoming increasingly dependent on technology. Parents are looking for resources to give their children a leg up as they begin to navigate the real world. The Ready Maker Handbook teaches invaluable skills in software development and coding that will take children far in life and introduce them to a whole new world of technology, math, and physics. Author David S. Bennahum appeals to children by showing them the design and work that go into creating some of their favorite games. With the help of the companion app (available for free at www.getready.io), kids can make games, create interactive models, design cars, program a stopwatch, and more! Along the way, kids will learn the fundamentals of object-oriented programming, iterative development, conditional statements, logical conjunctions, sequencing, randomizing, debugging, remixing and forking, basic artificial intelligence, program optimization, cloning, game design, user experience, Cartesian geometry, Newtonian physics, the metric system, classes, loops, variables, input, conditionals, output, and behaviors. Bennahum also includes one hundred pages of color photos to help clarify and inspire! The result is a kid-friendly introduction to software development and design that will help future innovators to acquire and hone these critical components of their skill set
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$41.07
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Structured Software Testing- The Discipline of Discovering Software Errors is a book that will be liked both by readers from academia and industry. This book is unique and is packed with software testing concepts, techniques, and methodologies, followed with a step-by-step approach to illustrate real-world applications of the same. Well chosen topics, apt presentation, illustrative approach, use of valuable schematic diagrams and tables, narration of best practices of industry are the highlights of this book and make it a must read book. Key Features of the Book: Well chosen and sequenced chapters which make it a unique resource for test practitioners, also, as a text at both graduate and post-graduate levels. Apt presentation of Testing Techniques covering Requirement Based: Basic & Advanced, Code Based: Dynamic & Static, Data Testing, User Interface, Usability, Internationalization & Localization Testing, and various aspects of bugs which are narrated with carefully chosen examples. Illustrative approach to demonstrate software testing concepts, methodologies, test case designing and steps to be followed, usefulness, and issues. Valuable schematic diagrams and tables to enhance ability to comprehend the topics explained Best practices of industry and checklists are nicely fitted across different sections of the book.
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by Karl M Kapp
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"Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification techniques can be used in a variety of settings to improve learning, retention and application of knowledge. Supported by peer-reviewed studies and examples from corporations who have adopted game-based learning successfully, the book illustrates how combining instructional design thinking with game concepts can create engaged and interactive learning experiences across a variety of media, from online to face-to-face"--
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$53.90
by Ace McCloud
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Are you overwhelmed by the chaos that surrounds you? Do you wish you had more productivity and peace of mind in your life? Whether you want to (1) organize your life, (2) easily consolidate notes, ideas, documents, and images into one place, or (3) live happier and work more efficiently, then this is the book for you!
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$13.63
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Proceedings of the NATO Advanced Research Workshop on Multi-media Interface Design in Education, held at Castel Vecchio Pascoli, Lucca, Italy, September 20-24, 1989
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$98.74
by Patrick Suppes
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From 1963 to 2013, Patrick Suppes and collaborators conducted research, development, and commercialization on the use of computers in education. "Computers in Education: A Half-Century of Innovation with Patrick Suppes" is the result of creating a succinct book to describe the various kinds of work and show the interconnections of technology in education. This book aims to create an accessible to capture the breadth and depth of this striking work.
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by R Scott Grabinger
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Building Expert Systems in Training and Education
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by Sense Publishers
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A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come. James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University
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$79.85
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